UNBANKED POINTS0
STYLE CHAIN×1.00

Mix trick types to build a multiplier.

POCKET PARK
Aim for his head.Take the interesting way there.
TAP TO TRIM · HOLD TO TURNLIFT TO FLY STRAIGHT
THE DAILY DISC · LANTERN CIRCUIT

BONK!

Three courses. One daily score.
Risk a little for the last laugh.

PUBLIC PLAYTEST · LOCAL SCORES

Next round in
YOUR NEXT LINE

Make some mischief.

He brought an air horn to a quiet lunch.

YOUR DAILY TOTAL
—POINTS

Three good lines. One daily score.

Phone steering

Your choice is saved. Switching keeps your course and pauses an active throw.
Course Studio ↗
A SHORT GUIDE TO PUBLIC SERVICE

One disc.
A little creative justice.

Steer your frisbee through the square and into the clown’s head. Score is provisional until you land the bonk. Miss, and nothing is banked.

  1. Pick your opening line. Tap the course to aim, use the angle slider on desktop, or steer before throwing. On phone, drag the course to pan and pinch to zoom while aiming or paused. The map button switches between the full course and a close view. Portrait phones show the route running up the screen.
  2. Launch with Space. A / D or ← / → bank relative to the disc. Taps trim; a longer hold turns sharply. Release early or countersteer to straighten.
  3. Buy a little room. Release Space after launch, then hold it again to brake. Shift gives up to 2.5 real seconds of precision Focus: slow motion, instant steering response, immediate countersteer, and a tighter arc. Releasing a turn in Focus straightens the disc immediately. On phone, use the two large left-thumb buttons: tap for small corrections, hold for a tighter turn, or slide directly between them to reverse. Lift to straighten. In Game Options → Phone steering, you can choose Drag to aim instead. Touch anywhere inside the left pad and drag toward a screen direction: up means fly up, regardless of where the disc currently faces. The disc turns toward that heading within its normal turning limits; it never snaps, teleports, or avoids obstacles for you. Lift to keep the current heading. You can test either scheme in Free Practice; changing schemes saves your choice and pauses an active throw. The right pad has Focus at the top, Brake at the bottom, and both in the middle. Hold or slide between those zones without lifting your steering thumb.
  4. Find your route. Glass and boxes break. Hedges slow you. Fly over the fountain basin; only its center pillar ends a throw. Walls, furniture, stone planters, and people end the throw. The clown’s red nose marks your target. Look for bright cyan panes, taped cardboard boxes, and soft leafy hedges. Potted shrubs have passable leaves that slow the disc and a separate solid stone bowl. Rooftop gaps are safe to fly across; towers, pipes and ventilation units are solid. Spider webs tear once for Silk cutter (+130), with a short snag. Birds move like pedestrians: avoid them, or earn Wing it (+140) for a near miss. Snowbanks slow you and pay Powder cut (+110) for crossing.
  5. Take an optional detour. The gold areas group glass, balloons, boxes, and narrow gaps. Chain four different trick types within three flight-seconds for a +500 Pocket combo, before multipliers. They are achievable without Focus; open paths go around them.
  6. Read the scene. The START HERE and BONK HERE flags identify the route endpoints. They appear once per fresh map, hold for one second, and fade away. Retries and resets do not bring them back. Detailed object labels are optional: press L or Labels to show them. Full Scene (M) scouts the 2,520 × 1,968 map; the closer camera follows your throw automatically. Restart (R or ↻) eases back to Full Scene. The bright glide strip sits above the desktop controls and at the top right of the phone screen. It turns yellow below 37.356%, and red at 10%. It never wraps around the disc. You now have 16 seconds of glide.
  7. Build your daily round. Play three courses with three tries each. The large AUTO-THROW countdown gives you 14 seconds on try one, 10 on try two, and 8 on try three. It turns orange-red for the last three seconds. Throw early or launch automatically at zero. The throw animation plays next; your glide and Focus are only spent once the disc leaves your hand. Planning pauses in menus and when the page is hidden, and keeps its remaining time. Your best bonk counts. Restarting a launched throw uses that try; reloading does not restore it. Free Practice has unlimited throws and no planning limit. Bank the course when you are ready to move on. A missed course can be banked for zero. The course order rotates at midnight UTC.
  8. Choose your last laugh. After all three, keep your total or scout the harder fourth course. Wager up to 20% of your total for one committed flight. If any of your three banked course scores is below 400, the comeback cap rises to 35%. A missed try followed by a successful retry uses the successful course score. Maximum profit is half your wager: 90% of that profit comes from the bonk, and the last 10% comes from skill. Fill the skill meter with 2,000 style points across at least four distinct trick types. Every payout scales to your chosen wager. Miss and lose half your wager. Whole-point rounding is shown before launch. The normal 1,000-point bonk, variety, and spare-glide awards do not stack onto this payout. Select the wager, then aim for up to 14 seconds before throwing. The fourth course has one wagered attempt. Launching locks the first three scores. Pausing is safe; forfeiting, reloading, or closing an unfinished wager counts as a miss.

This prototype has three main scenes and one harder finale and saves your scores in this browser. A shared online leaderboard is not connected yet. Loops are planar circles in this top-down version. Open Your Player from the menu or options to change your look and choose one of six throws. Clothing and animations are cosmetic; everyone gets the same release timing and flight physics.

TAKE THE INTERESTING WAY

Style has its rewards.

Mix different trick types within five flight-seconds to raise the chain multiplier, up to ×3. Each new scoring trick refreshes the five-second window (about 3.3 real seconds outside Focus). Each object pays once. Repeating an obstacle trick type pays 100%, then 60%, then 30%, then nothing; new types keep the multiplier growing. Maneuvers and combination bonuses pay once. Combination bonuses do not raise the multiplier themselves. Two separated loops can score. Normal finish bonuses are added after the bonk.

Values below apply to main courses and practice. On the fourth course, tricks fill the skill pool scaled to your wager.

Normal flight Focus flight · Dot = start, arrow = direction.

Tap a card to pin its instructions in the flight HUD.

A LITTLE FRIENDLY MISCHIEF

Your scorebook.

ONE THROW TO GET THE FEEL

Make a little peace.

01 · Point & throwAim at the clown. This warm-up has no countdown and uses none of your daily tries.

02 · Tap, hold, releaseTap left or right for a small correction. Hold for a curve. Release to fly straight.

03 · Take the interesting wayGlass breaks, greenery slows, solid props stop you. Brake buys control; Focus makes a sharper turn.

Daily courses auto-throw after 14, 10 and 8 seconds. The big countdown tells you when.

BETTER WITH A FRIEND

A little friendly rivalry.

THREE LINES. ONE DECISION.

Your daily round.

DAILY TOTAL0
04 / THE LAST LAUGH · OPTIONAL

Keep it. Or put some on the line.

THE LAST LAUGH / ONE FLIGHT

Know your line?

Earn up to half your wager: 90% of that profit for the bonk, plus up to 10% for tricks. Miss and lose half the wager. Selecting an amount takes you to aiming.

KEEP IT SAFE
MAX SKILL BONK
MISS THE BONK

Choosing the wager does not throw the disc. Aim for up to 14 seconds, or press Throw when ready. Launching locks this daily round. One wager attempt, no restart. Pause whenever you need; reloading or closing this page before finishing counts as a miss.

THE BONK ATHLETIC CLUB

Make an entrance.

YOUR DAILY TROUBLEMAKERClassic flick

All looks and throws are cosmetic. Every animation releases the disc at the same time.